14:01:26: /home/blit/Repos/olliolli2/olliolli2/Core/ObjectModel/PhyreCluster.cpp(146): LoadAssetFile: Unable to get open reader stream to file 'Media/GL圆4/Samples/Sprite/Sprite_v2.cgfx.phyre' 14:01:25: ThumbSequenceDetector Initialized 14:01:25: Error on initialize SoundManager 14:01:25: Class 'PPhysicsInterfaceBullet' has a position dependant constructor and should be marked as having no default constructor to avoid usage of the default buffer I will be streaming development at twitch.14:01:25: The window output resolution is unsupported Moving around the cabin (I doubt I get this feature implemented) Live radio: most of the hooks are in place, but I haven't finished a radio system yetĪnimated characters in-engine: I have not pulled my full character animations into RM yet Terrain design - I'm really bad at this right now, but hopefully making the whole globe polishes my skills a bitĪ big, new plane (Roger Meatball only has one plane right now) Huge world - I don't yet have the tech in RM to do big worlds To pass the time you can cycle through Idle Thumbs audio content on your radio, and you can walk around the passenger cabin of your plane to say hello to characters (this bit is ambitious, but I love it).įeatures for this game I can leverage in Roger Meatball? With all characters aboard you will set out for Paradise. There will be landing strips placed at the home coordinates of fellow Wizard Jam contributors where you may land to pick up the characters from their games. You will pilot a large passenger plane in the Roger Meatball engine and fly over a stylized map of the full world. I don't have time to make something totally unique for this jam, so I am using Wizard Jam X to expand on some aspects of the Roger Meatball engine ( is the flight sim engine I have been developing for the past year) that I need to address anyways I have treated every Wizard Jam as an emotional carrot for developing a specific set of game development skills, so this project fits with that trend.įly around the world and pick up characters from past Wizard Jam games. My entry for Wizard Jam X is a nostalgia trip to show my appreciation for this community. Lol See you on the other side of all this modeling nonsense. I just can't convince myself to use many assets I download as a shortcut because I think there's something wrong with my brain. I would like to convince myself that I'm only doing this because I will be adding the Catalina permanently to Roger Meatball after this jam (which I will), but the more honest statement is that I would likely do this no matter what because I have made almost all my art from scratch for every WJ project I have ever done. I'm not a 3D modeler, so please excuse my poor art, but I should walk away with something that is both easier to work with in game, easier to build a cabin for, and looks more like an actual airplane Here is the nasty mesh I started with on the internet:Īnd Here is the beginning of a mesh that I'm starting from scratch and building in the way an actual airplane is constructed (more like an extruded tube). 3ds file I found online, but after toying with its mesh for a while, trying to get something I like and something inside which I can build a cabin, I figured this whole process will go faster if I start clean. I have decided to rebuild the PBY Catalina model from scratch.
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